This D3D11 demo uses Bullet for physics and Fmod for the sound. Seems AMD ditched the Trinigy engine used in the previous HK2207 tech-demo. This tech-demo is based on a (home-made?) engine in version 3.3 (build 1). On a side note, YouTube also supports spatial audio, which requires less channels (4) yet is capable of 3 dimensions (with height) thanks to the Ambisonics format, which is supported by OpenAL Soft, an API that can render it on headphones in case VR/360 support ever gets implemented and plugins like SoundField, which allow decoding it into virtual surround.AMD has released a Direct3D 11 tech-demo to showcase the performance of Radeon HD 7900 series. Recorded using virtual surround so anyone can listen to the surround effect on regular stereo headphones. Downloading video using JDownloader and playing it locally.Not really solutions but here are other methods of YouTube surround playback I've tried: However, this will freeze video playback since it's an audio-only mode.ĭescribe the solution you'd like to see implementedĪllow selecting highest/surround bitrates during regular video playback To my surprise, FreeTube supports 5.1 surround playback, but requires Settings > Default Video Format > Audio Formats so higher audio bitrates are selectable. Is your feature request related to a usage problem (not a bug)? Please describe.
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